AR Museum • Giants

The AR Museum “Giants” transforms the traditional museum experience by integrating Augmented Reality (AR) technology to bring the stories of giants to life. This interactive museum allows visitors to explore exhibits with their smartphones or AR glasses, overlaying digital content onto physical displays. The AR technology enhances the exhibits with 3D models, animations, and immersive narratives, providing a dynamic and educational experience. Visitors can engage with interactive elements, making the learning experience more engaging and memorable.




What we did

Design, Development





AR technology makes any exhibition way more entertaining and can significantly increase visits.

  • Immersive Exhibits: Combine physical displays with AR enhancements.
  • 3D Models and Animations: Bring stories and artifacts to life.
  • Interactive Learning: Engage visitors with interactive content.
  • Educational Content: Provide in-depth information and narratives.
  • User-Friendly Access: Compatible with smartphones and AR glasses.
  • Enhanced Engagement: Increase visitor interaction and retention.
  • Memorable Experiences: Create lasting impressions with innovative technology.

Let's create an unforgettable experience for your audience with immersive technologies.


The major challenge of this project was that our team had to take every element from realistic models of animals and authentically create a visualization that matched the actual models. We had to find a way to incorporate AR technology in practice that the visitor would gain a new level of experience in a more interactive, engaging and educational way.


Our solution was an AR app that, after scanning the AR mark on selected animals, a digital layer revealing the muscular system and skeleton is displayed in the application. These expansion layers are calibrated to the physical exhibit, creating an immersive impression. The app includes game elements that encourage visitors to search for virtual puzzle pieces and thus unlock other functionalities (especially the ability to place the 3D model freely in any real space, i.e., outside the exhibition space).

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Man experiencing the Metaverse through a VR headset.

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