XR Research Lab • UPOL

The XR Research Lab at Palacký University Olomouc (UPOL) is dedicated to advancing the field of Extended Reality (XR), which encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). The lab focuses on innovative research, development, and application of XR technologies across various disciplines. It provides a collaborative environment for researchers, students, and industry partners to explore the potential of XR in education, healthcare, entertainment, and beyond. The lab also offers state-of-the-art facilities and resources to support cutting-edge projects and experiments.

 

Client

Metaversify

What we did

Design, Development

Technology

XR

Goal

Maximise your research with XR technology — it improves learning rates by more than 70%.

  • Innovative Research: Pioneering studies in VR, AR, and MR technologies.
  • Interdisciplinary Applications: XR solutions for education, healthcare, and more.
  • Collaborative Environment: Partnerships with researchers, students, and industry experts.
  • State-of-the-Art Facilities: Advanced tools and resources for XR development.
  • Cutting-Edge Projects: Support for groundbreaking experiments and applications.
  • Educational Programs: Training and workshops on XR technologies.
  • Real-World Impact: Practical applications with significant societal benefits.
 

XR creates a safe learning space where people can explore various learning methods.

Challenge

The main challenge of this project was to create realistic 3D environments that would be authentic enough to make people feel they are in a real environment. We had to find a way to combine real and virtual environments with studying people’s behavioural reactions in different spaces and stimulating the closest feeling of being in a real place.

Solution

Our solution was to develop software that records the user’s activity in the virtual world and the measured values of body functions. Furthermore, it enables the synchronization of other active participants, the launch and display of a 3D scene, and the ability to show or hide selected parts of the stage.

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Man experiencing the Metaverse through a VR headset.

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